A Walther P38 I finally finished up! Been learning Blender lately and wanted to try to stay in Blender as much as possible which was really great practice. It's based on the cold war versions but with a bit of creative freedom.
Modeling and UVs in Blender with some UV Packing in Maya, highpoly in Zbrush, textures in Painter, baking/presentation in Marmoset.
Special thanks to my friends and colleagues at Sharkmob for feedback and encouragment <3